![]() ![]() ![]() In addition, there are nine more Plantera's Tentacles, attached to Plantera's Hooks in groups of three. In her second form, Plantera and Plantera's Tentacles move faster than normal. In the first form, her pink Seeds can travel through blocks, and all projectiles have limited homing capabilities. In Expert Mode, there are a few significant differences in Plantera's attacks, aside from the default increased health and damage. ![]() Plantera's behavior returns to normal upon re-entry of the Underground Jungle biome. Her projectiles also deal double damage and have reduced cooldowns. This causes her to obtain double damage, double defense (quadruple defense in the second form) and increased movement speed, as well as changing her attack patterns and directly rushing the player. Plantera becomes "enraged" if she follows the player out of the Underground Jungle, whether it be to the surface, to the Underworld, to a Corrupted/ Crimsoned or Hallowed part of the Underground Jungle, or to a completely different biome. Similarly to the first phase, the cooldown between the release of spore projectiles depends on Plantera's health: They can be destroyed in a single hit with any weapon or tool, but travel through blocks and deal high contact damage. Plantera now occasionally releases floating pink spore projectiles that drift toward the player, similar to the spores released by the Giant Fungi Bulb. Defeated tentacles will not regrow, making Plantera much easier to fight once all are killed. Plantera's tentacles deal contact damage and get in the way of the player's attacks, but have comparatively little health. Upon transformation, Plantera sprouts eight additional mouths, called Plantera's Tentacles, that are attached via vines to her body. Her contact damage is greater than in the first form, but her defense decreases significantly to 10. In this form, Plantera ceases to fire the same projectiles from before and instead moves much more quickly and aggressively in an attempt to inflict contact damage. Once Plantera is brought down to half of her maximum health ( 15,000 / 21,000 / 26,775), she changes into her second form as her pink petals fall away to reveal a thorn-filled mouth. There is a short cooldown after a projectile has been fired, which depends on Plantera's current health as well as the type of projectile:Ĭooldown (in seconds), based on Plantera's health Poison Seeds and Thorn Balls are only dispensed used when Plantera's health is below 80% ( 24,000 / 33,600 / 42,839). They will try to follow the player horizontally, potentially overwhelming the player if they stay within the same area for extended periods of time. Thorn Balls are similar to the projectiles released by Spiky Ball Traps but ricochet off solid blocks much more quickly and erratically. ![]() On the Desktop version, Console version, and Mobile version, the green Poison Seeds have a 50*1/2 (50%) / 100% chance to inflict the Poisoned debuff for 3–7 ( 4–9) seconds. Seeds and Poison Seeds function similarly to the stingers of Hornets and Queen Bee, and the petals of the Flower Pow, but can travel through blocks. ![]()
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